I had an interesting discussion this weekend about computers and devices and Internet of Things. I’m still sorting out how exactly to articulate this, and then this morning this great example from Marco Arment came to my news feed:
It’s unwise and futile to try to shove iPhone interfaces and paradigms into the Apple Watch. Instead, design for what the Watch really is.
All these devices are testing the creativity and interaction concepts of designers and developers. Whether it’s the Apple Watch, some new “Internet of Things” device, or even something as straightforward, but polarizing, as the new Apple MacBook, Thinking about what the thing is for, and understanding the subtle ways that people will use the new thing — that’s where the magic happens.
Read Marco’s post about his app. The specific are interesting, and the more general lessons essential.